Session: May 3, 2008
  • Party meets at wharf to rebuild/outfit Oliver's ship, the mysteriously resurfaced Bloody Violet, once belonging to Oliver's now dead father, Captain William Grave.
  • At the docks, encounter one Captain Hardaga of the Slaver.  Hardaga is a pirate and a member of the League of Flags.
  • Also meet Heather Black, a pirate being publicly abused and thrown out by Hardaga.  {Oliver steps in to aid her}
  • Aboard the Bloody Violet, we are met by the apparition of Captain William Grave.  He wants us to hunt down and kill all of the captains of the League of Flags.  In exchange, he will help us get the Jewel of Uran-Duhn from the {king of some underwater race?}.  We reluctantly agree.
  • Journey…We set sail for Sho-shu so that some of the party can train with the samurai.
    • Crew/Passengers include: Zarkavon, Narok, Ro, Oliver, Heather Black, Letia {what about Valens?}
    • Along the way, we encounter a monk rowing in the middle of the ocean.
  • Arrive in Sho-Shu
  • Spent some time training
    • Akindus, the gold dragon, helps Zarkavon unlock the use of 3rd and 4th level spells from the Book of Daemiluz
    • Zarkavon spends some time studying in the Sho-shu libraries.
    • All of the party trained with a female samurai, Po, and all but Zarkavon succeeded in snatching a lock of her hair {gaining significant permanent ability boosts}; {Zarkavon's attempt amounted to trying but failing to possess her via Magic Jar}
  • While in Sho-shu, other samurai masters from other islands convene/descend upon our samurai ally, Emperor Yoshiro, to threaten him with "consequences" if he continues to endanger the lands by associating with "gaijin".  The reality is that without the common threat of the Blue Dragon, the various Sho-shu nations are seeking dominion over one another.
  • Zarkavon almost sends disease with them on their boats, but is dissuaded by the gold dragon, Akindus.  At this point, Akindus demands that the party leave Sho-shu, but takes them where he feels we must go: into the mountains, to the Elan Cult of the Wise.
  • [flight to mountains]
  • In the mountains, one of the Elan, an old wizened sage, answers our questions:
    • The Red Ruby of Urah-Duhn is in the possession of King Harakinus, who rules the abyssal depths of the ocean.
  • The Elan sages also tell us how to destroy the Swords of Hacathra and where to find the Church of Hacathra.
  • Included among their membership is, surprisingly, The Summoner – the one who pitted us against many trials when we went to the tomb of the Great Kalif to retrieve the Book that would allows us to defeat the Geomancers.
  • The Elan know that we carry someone special.  Narok removes the remains of Mercia from his bag of holding.  The Elan perform an intricate ritual and restore Mercia to life.  Another shock: Mercia takes his place among them—we now know why Mercia is so long lived to have been alive during the Hath wars: he's an Elan!
  • At night, we are attacked by a Red Hand ninja (the Red Hands are closely associated with the Green Snake clan).  The ninja kills the wizened sage before we learn everything we need to know {what info did we miss, exactly?}.
  • On the ninja's body were:
    • a message indicating that the Red Hand had been hired by, the now infamous, "V"
    • magic lamp [?], magic staff [?], and Boots of Silence
  • Ro's memories are further unlocked when we visit an egg-shaped mountainous cavern, where the Elans are created ("The Egg"?).  He discovers that he is actually "Angorad", one of the Heroes of the Hath Wars.
  • A portal opens up in the Egg, out of which came a towering death-knight-like figure, Balor! ... and a zombified Fox!  Fox's lips are sewn shut and she is animated and controlled by Balor.  The Fox-zombie attacks!
Session: April, 2008
  • After defeating the Blue Dragon, the Geomancers, and Fenuku, the heroes are celebrated in the City of Zakhara.  Attending are those such as the Naghi tribe, the Al'Badia tribe, Princess Keesha, Braltus (lord of the Leonals), and Jeriah the jungle giant.
  • Braltus marks each of us with CEREMONIAL CLAW MARKS.  These marks, among the animal kingdom, inspires respect and grants a mild rapport with nature (similar to a ranger's empathy)
  • Each party member is given: a DRUIDIC AMULET. Will allow us to have an audiance with the Forest Spirit.
  • Heroes are celebrated as the "HEROES OF ZAKHARA"
  • The panther-riding warrior of the Naghi, Kalia, joins us.
  • We are reunited with the baby griffin that we released weeks ago, now all grown up.  [I can't remember exactly how/where we got the griffin?  I believe we released it in Caterosto, just after killing the Archer, correct?]
  • {Zarkavon, with the help from the Al'Badia, obtains several scrolls to cast the following Permanent spells upon himself: Arcane Sight and Tongues; also obtains a Greater Arcane Sight scroll}
  • Meet Alfahda Fedun, the leader (grand-chief?) of ALL Al'Badia tribres.
  • Zarkavon manages to dispel Narok's Nacith-Curse but the strain of if kills Narok, who vomits out all of the poison that has been long-infesting his body.  Zarkavon uses his new knowledge to bring Narok back from the dead, but then Zarkavon has an encounter with Death himself who warns Zarkavon to stop "interfering". 
  • The Nacith-Curse has been lifted (or at least, it is no longer in danger of killing Narok), but the strange spider-like abilities that manifested in Narok and Zarkavon (and also the missing Fox) still remain.
  • Zarkavon has an addiction relapse and gets high on "Vodare".  Narok also gets stoned on his own thing.  Valens shows up, berating them.
  • ......
  • Raid Kadrax's underwaer lair… fight (troglodytes?) and (carrion crawlers?)....
  • ...
  • In the lair proper, party is confronted by Garog who is answering to a new master of his lamp: a living Daemiluz!  Only Daemiluz' image is present.  Garog was tricked by Daemiluz who was disguised as Zarkavon promissing to bring back his wife, whose body is also present in the lair.
  • Before Daemiluz can make a wish, Zarkavon manages to teleport the party the extreme distance to Daemiluz' true location just for a second before being yanked back violently: just enough time for the party to grab Garog's lamp and some random other stuff from Daemiluz' "lab".  {Included in these items was a Letter From V to Daemiluz }
  • Narok uses the lamp to wish Garog free forever.
  • In exchange for Zarkavon's promise to raise his wife, Garog gives us each a fully charged Ring of Three Wishes and agrees to help Zarkavon retrieve Godwyn's mirror.
  • Zarkavon uses a "Cheat" spell and a Wish that the Cheat is wholly undetectable.  Zarkavon then resurrects Garog's wife (the desert queen).
  • Immediately, Death confronts the party.  Zarkavon challenges Death to a game of bone toss, counting on his "Cheat" to help him win, but it takes all of the wishes in all of the Rings of Wishes to beat Death.  Death spares the party and grants Zarkavon a copy of his Scythe, but warns him not to test his patience further.
  • Retrieved much treasure from the Blue Dragon's lair {which we plan to use to enhance the Bloody Violet}.
  • {Zarkavon also retrieved a peculiar scroll from the treasure hoard: the writing describes in detail how to reverse or invert any magical item and its property; Zarkavon still has to figure it all out}
  • .... journey back to Zakhara (teleport?)...
  • Party spends the night in Zakhara where they are rejoined by Oliver and Princess Keesha.
  • ... back to desert …(teleport?) .. in order to carve up the Blue Dragon's corpse.
  • Waiting where the dragon's corpse was are two drow figures (male & female).  There is a civil war among the drow and it is the party's actions that are responsible.  They've come to kill us, particularly they want to kill (or capture for leverage?) Narok.
  • The dragon's corpose is now an undead creature animated by the drow priestess.
  • The party wins the fight and the destroyed undead dragon scratches out, with its skeletal hand "CHROMIUS", which triggers the image of the metal sheen that Zarkavon experienced when he ate the brain of the Black Dragon.
  • Party spends next two weeks busying themselves in Zakhara; {Zarkavon studies new spells, makes some items}
Session: Feb. 9, 2008
    • Al'Badia tribe appears out of the desert to help.
    • One of their members is Mahir
    • Dragon is killed.
  • On dying, Kadrax utters in some archaic version of Draconic, "THRIC VIVEX…" {what was the rest of it?}.  Using the Book of Dragon, we manage to translate it: {what was the translation.. Elan?}
  • Zarkavon, seeking to take advantage of the remaining invulnerability that the party is currently enjoying, teleports all but Mahir to the Kalif's throne room, hoping to get Fenuku, but instead are faced with all four Geomancers and a bunch of mummies.
  • .....
  • .... Book (of Nature?) is used to get the four Geomancers to battle each other in a sphere outside space and time, destroying each other.
  • The party is infused with elemental powers as a result of this unleashing of primeval forces.
  • ....
  • ... still some invulnerability left …
  • Zarkavon uses Locate Person to find Fenuku elsewhere in the palace…
  • ...
  • party confronts and defeats Fenuku

Session: Jan. 11, 2008
  • Narok & Leonals depart to hold off the Geomancers
  • Zarkavon, Ro, Oliver, Hayate, princess, Letia, and Phena remain.
  • Zarkavon, Ro, Hayate, princess: teleport to port town of Huzuz
  • Zarkavon deciphers the book (Book of Nature?)
  • [next day]
  • Zarkavon teleports back and grabs Oliver and Letia, teleporting back to Huzuz; Phena does not come, and both the digester zombie and the T-Rex skeleton get left behind in the Lost City.
  • {Zarkavon spends one day studying the Book of Daemiluz}
  • Thezal attacks and has Sindara's oyster; he pins Zarkavon and frees Garog from the Ring.  Garog frees Sindara from the oyster, ... big battle with party… Garog kills Sindara during the fight.  Garog and Thezal disappear.
  • Zarkavon teleports the party to the place in the desert with Garog's wife, the desert Queen.
  • Ro psionically knocks Thezal unconscious before Garog can kill himself.
  • Zarkavon, using the Book of Reflection, enslaves Thezal to Garog's lamp, freeing Garog.
  • Garog crushes the lamp.
  • Garog's wife, whose life essence was cursed to be linked to Thezal, dies.  Garog laments: "Some people just don't get what they wish for."
  • Zarkavon offers to bring her back for a price: Godwyn's mirror (to travel through space-time) and a new (fully charged) Ring of Three Wishes.  Garog says that he will consider it and walks off with his wife in his arms into the sunset.
  • The queen's palace was a mirage, and is no longer: just surface ruins.
  • Zarkavon uses teleportation to return and retrieve the NPCs
  • Night comes to the ruins and so does a thunderstorm.
  • Zarkavon's star chart, in the Book of Dragon, shows one of the stars moving in the Horns of the Five constellation.
  • Zarkavon nervously casts a thick fog around them.
  • Centaurs show up and flee with us.
    • Ro uses staff (from the Mummy crypt) to turn the desert into quicksand.
    • Ro summons Jariah
    • Zarkavon summons the elven Falcon Riders
    • All in party use their Oil of Invulnerability
    • Oliver enters dragon's mouth
    • .. continued next session…

Session: December, 2007
  • Zarkavon & Ro teleport to port city (Mahabba) and help subdue the Huntress (Letia)
  • Huntress begs to be spared and offers to thelp the party instead.
  • Zarkavon curses the Huntress to be unable to betray the party {50% chance each round that she is unable to act while trying to do so}
  • {In Mahabba, Zarkavon acquires magical scrolls and a magical earring that detects scrying}
  • Teleport back to Black Librarires
  • Narok has a nightmare about Nacith.  Upon waking, Fox is missing.  Valens goes off to look for her.
  • [Next day]
  • Encounter a jungle tribe, the Nagi.  Save them from a rampaging T-Rex (thank you, Ro).
  • The party is able to understand the tribe thanks to Zarkavon's "Comprehend Languages" and communicate with them thanks to resident archaeologist, Phena.
  • Zarkavon animates the T-Rex as a skeleton.
  • Party is shown the location of the Great Kalif's tomb: the Lost City of Dahlgahar
  • Before reaching the city, first had to complete the trials of Jariah, the jungle giant.  Jariah agrees to come to our aid "when called".
  • City guarded by medusae (medusae spawn?); defeated them, upon which statues in the area returned to flesh: the keepers of the tomb, the Leonals
  • In the tomb, with the help of Jariah, complete the challenges of "The Summoner"
  • Retrieve the Book that reveals the secrets of nature and how to dispel the Geomancers
Session: Nov. 24, 2007

Journey to Caterosto(?) [Continued]

  • Journey…
  • Arrive in a coastal city…
  • Oliver and Narko depart from the coast to sell the treasure we carried out of the Mummy crypt.
  • While the rest are in the town, Garog shows up seeking the death of Sindara, the personal genie carried by the Zakharan princess who fled the geomancers with us, and now the last genie alive besides Garog and Thezal.
  • To try to protect Sindara, we put her into the Oyster given to us by the desert Queen.
  • Zarkavon uses his last Wish in his Ring of Three Wishes to imprison Garog in the Ring.
  • During the fight, we lose the Oyster with Sindara in the waters of the sea (amongst all the oysters that the locals harvest).
  • {Zarkavon makes a sketch of the well-studied beach.}
  • Journey…
  • Made it to the swamp of Caterosto: Zarkavon, Ro, Fox, Hayate, the princess
  • fight with "digesters"; zarkavon animates two of them
  • attacked by the Archer bounty hunter, but manage to kill him
  • Zarkavon eats part of his brain, using Absorb Mind.
  • Between that and the use of the Archer's crystal communicator, find out who the Hunter member of the clan is: the girl we saved from the Yakaria and who is with Narok and Oliver
  • Through the communicator, we show the Hunter the head of the dead Archer, threatening her with "You're next!".

Black Libraries

  • Found the Black Libraries; research yielded the following knowledge:
    • The Swords of Hacathra must be brought to First Church of Hacathra to be destroyed; church location known only to the Elan Cult of the Wise
    • Horns of the Five => constellation (location of five dragons)
    • Zarkavon obtains the "Book of Dragon": contains locations, names, associations, sotires, and powers of all five dragons (star map in book changes if the dragons move)
    • The Red Room of Llyr: contains the "defence" vs Hacathra; also is home to The Red Dragon.  A key unlocks the door: the jewel of Uran-dun (the jewel missing from the Dagger of Uran-dun) must be placed into the "keyhole" and if is breathed upon by dragon fire, the location of the ore is revealed.  The Ore must be used to forge the Counter-weapons to Hacathra.
    • The Red Room is located deep deep beneath Llyr: in Underdark-like caverns and which connect to the rest of the Underdark and also to the Llyr dungeons.
    • Something to do with the ore?: need to talk to Ashara in order to contact the forest spirit, "The Father of the Forest"
    • Geomancers were once human; book to remove geomancer power is missing: last looked at by the Kalif's great-grandfather, centuries ago. 
    • Map and Location of The Great-Kalif's tomb
    • The tomb is guarded by the Leonal: humanoid lions who stood up against the gemonacers centuries ago.
  • Zarkavon acquires a painting of the twon that Narok and Oliver are headed to.
  • Found Daemiluz' name written in one of the library's logs.  The date was after his presumed death, when Zarkavon killed him.  He was in the Black Libraries researching Llyr.
  • One of the women frequenting the Libraries, Hellera, told Zarkavon that Daemiluz has a twin brother, "Draeth".
  • Many in the Libraries are treating Zarkavon with undue respect and then he discovers the name "Novakraz" written on the tombstone that acts as one of the entrances to the libraries.  Zarkavon is somehow the founder of the Libraries (time travel? .. perhaps using Godwyn's mirror?).
Session: Nov. 23, 2007
  • Kalif's vizier, Yunago, gives us keys to the sewers to escape (with the princess?) while the city is being destroyed.
  • Party betrayed by Yunago, but kill him and four elementals.  Lost Yoshiro and Rin.
  • Fled on Hasten's dragon, pursued by the fire geomancer.  We used the Vial of Triton to keep him from pursuing us.
  • Fight with the Shadow bounty hunter… Hasten and her (soul-linked) dragon are killed by him.
  • Narok defeated the Shadow bounty hunter, but now SHADOW itself is angry.
  • Party crashes into the desert.

Journey to Caterosto(?)

  • [time passes]; destination: the Black Libraries, to figure out how to defeat the geomancers (and more).  In particular, we need the location of the tomb of the Great Kalif
  • Come across a crypt; fight mummies; saved a gypsy girl, who introduces us to her nomad tribe, the Al'Badia.
  • Tribe gives Zarkavon a book (the Book of Reflection)
  • Journey some more.
  • Met Garog and Thezal who fought over Garog's wife; we fled
  • Met a desert (almost vampire-like) Queen who reprovisioned us an gave us an oyster shell that can act as a genie receptacle/prison.
  • More journey…
  • Fought and destroyed most of a Yakman tribe (the Yakaria) [a la Cloud Kill].  Saved a girl from being killed {much later, we discover this to be the huntress}
Jumble of Sessions
  • Drassus (black dragon)
  • Emperor Yoshiro
  • Akindus (gold dragon)
  • Hayate: one of Yoshiro's beautiful daughters
  • Find, somewhat-wrecked, at a port in Scho-shu: the abandoned Bloody Violet
  • Inoto's warriors are about to attack Yoshiro's stronghold
  • Party helps Yoshiro be victorious over his enemy
  • Party travels for several days
  • Arrive at an island with the dragon's (Drassus') armies of orcs and minotaurs
  • Battle with Drassus.
  • .....(I think this is where we all, but Zarkavon, died before Zarkavon did his first "mass resurrection" by reading the tattoo on the back of his skull)
  • During the fight, Hasten's dragon (the deep dragon) is killed and it, along with Hasten and the two zombie minotaurs Zarkavon had animated all fall to their doom.
  • .......
  • ... (At the end of this fight, did we all die again for the second time?  I know that this is where we were tortured in Hell)




  •  After being released from Hell, all fall unconscious and all wake up a week later, still on the Island of Sho-Shu (beside Zakhara in the Ruined Kingdoms)
  • Yoshiro and his clerics heal the party.
  • {Zarkavon acquires a large variety of black onyx gems from Yoshiro, storing them in his bag of holding.  Intended to be used for Animate Dead.  Also, for other spells: 12×100gp pearls, and 12×10gp small eye agates}
  • A week is spent training in Yoshiro's castle.  Most of the party trains martially, while Zarkavon takes advantage of the Sho-Shu library and engages is a few other activities…
  • Zarkavon and a contingent of Yoshiro's men head out to the site of Drassu's corpse and take from the body (all preserved and most is magically turned into small cloth, made permanent by Akindus, the gold dragon):
    • both eyes; 6 teeth; heart; 2 talons; chunk of liver;
    • 5 oz of bloody brain;
    • 4 vials of blood;
    • 4 shanks of meat (cooked into Jerky) {Drassus had Str 29}; 
    • enough scales for one armour/shield
    • skin for the drum !
  • Valens is found
  • Zarkavon eats some of Drassus' brain, using Absorb Mind and learns:
    • Drassus is the Pit Fiend's pet
    • glimpse of a very shiny almost silvery metallic surface invokes a feeling of great discomfort
    • Balor is Pit Fiend's master
    • Drassus' hoard is in an underwater cave in the swamp
    • Pit Field wants "assimilation" from the black dragon


  • On Oliver's pirate ship, party gets ready to go: Zarkavon, Narok, Ro, Oliver, Fox, Hasten, Valens (in a coffin), Usamu (Yoshiro's champion that rides a white tiger), Yoshiro and two of Yoshiro's three daughters: Rin (samurai) and Hayate (sword dancer)
    • Yoshiro's third daughter, Kiyoshi (archer) is absent
  • All travellers but Usamu return to Zakhara
  • Narok notices that we (those that were in Hell) no longer cast shadows
  • Fenuku has the Kalif and his daughter hostaged.
  • The nameless clan member (as in the bounty hunter clan) is Shadow itself.
  • ... big fight…
  • Fled from Fenuku, the Shadow, and the four, now rampaging, Geomancers
Session 8
  • Party stayed night in palace
  • Zarkavon "wishes" the party to the land of Duhroz (in Scho-Shu)
  • Party is in snowy mountains and appear before a temple
  • Encounter the blind assassin who kills Fox
  • Assassin is killed by Narok
  • Zarkavon uses Phoenix powder to bring Fox back to life
    • (anyone remember where we got the Phoenix powder from?)

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.